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Monster Media 1996 #15
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Monster Media Number 15 (Monster Media)(July 1996).ISO
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dlsta121.zip
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SYSOP.DOC
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1996-05-20
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Downloadable Statistics IGM v1.21
for Franchise Football
1996 Marv Conn
Introduction
Hello, this is one of the first IGM's for Franchise Football. It allows
users to download information (roster, stats, etc.) in a text file to
their local PC. Version 1.20 takes this one step further and allows users
to download any teams season schedule as well. This way long distance
users and local users alike will not tie up the system viewing each team,
player by player. In addition, the text file provides an easy to read
table of player skill scores and current player statistics and a "rating
system" that rates players at various positions, so coaches can more
effectively decide where players may make the best contribution.
The Downloadable Statistics IGM has primarily been written by Marv Conn.
I (Scott Snella) have, however, agreed to offer technical support to
users as well as some minor touch up work and the install program. This
program is freeware. All that I ask is if you like the IGM, register the
game, Franchise Football. There is a delay at the beginning of the game
if you have NOT registered Franchise Football. If your code and username
are valid, there will be no delay. If you have any comments, questions,
or suggestions please email me at one of the following locations...
aq239@detroit.freenet.org
bg229@scn.org
The first will probably get you a quicker response, but in case one is down,
I give you both addresses.
The IGM
This Module is fairly simple in that unlike the game, or other modules,
typically will not spend a large amount of time in it. They can easily
download the statistics (VIA Zmodem only at the current time), which
are usually 6000-10000 bytes and then get out of the IGM. They are then
able to view the stats on their own PC, or optionally print them. There
is not a whole lot of explaining.
Troubleshooting
These are some things that may cause problems getting the game to run, or
problems resulting from it's execution...
SYMPTOM: It won't run!!!
SOLUTIONS:
- FFBL version 1.10 and before went out with a slight "bug"
in the START.BAT file, in the IGMRUN section, the command
should be:
CALL DO%1.BAT %1
The second %1 was left out by mistake. Make sure your .BAT
file has this line, as MOST modules will need that parameter.
- Make sure you are running from a batch file that is similar
to the sample file START.BAT supplied with FFBL. The ERRORLEVEL
that the game exits with when an IGM is called is 50. Most of
the "work" for running an IGM is done in the batch file.
- Make SURE you are running FFBL from a .CFG file (ie. FOOT1.CFG).
The IGM should just read that file for all of the important
information.
- When entering your installation information make sure to use
2 %'s in front of the 1 to denote the node number slot of the
CFG file. Using only one will cause the IGM not to install
properly.
SYMPTOM: The IGM gets to the choice of protocol, but then tells remote users
that it cannot find the IGM config file.
- Check your FFBL configuration file and make sure that the Working
directory is commented out. You should change directories in the
batch files only, not in the configuration file.